So, at Tafe we're trying to write a program which tells one the value of any given row/position of a Pascal triangle. Pascal triangles are simple enough in theory, as you will see below:
So yeah, there's a fairly distinguishable pattern within the triangle, however, I may impale myself on one by Friday if I can't figure this damned coding out. I'm fairly sure I have the method I need, but syntax errors are a bitch.
Anywho, onto a more pressing matter: The M-14 Semi-automatic rifle in Call of Duty: Black Ops (Commonly referred to by my manager Luke as "Blops") has gained a new spot in one of my 5 custom loadouts. While it is obviously a horrible choice for the likes of Nuketown and some of the other smaller maps, it remains an effective weapon, and can achieve the ROF of a regular Assault Rifle given your finger has a nervous twitching disorder or somesuch. 2 shots is effectively a kill, apart from those goddamn Second Chance assholes. Yes, I'm calling you out! Take death like a man and stay down.
Here's the seemingly wonderful rifle:
While not as effective as the FN FAL in some cases, this gun retains a place in history as an effective War and Hunting rifle. With that said, I shall go and make my Butter Chicken frozen dinner, which taste oddly delicious for a non-name-brand meal. (For any Australians reading, try the Coles brand Butter Chicken. It's worth it!)
So, comment- and discussion-wise, what's your favourite main weapon in Black Ops, along with your Attachment(s)? It'd be great to hear from those who're reading this!
Ciao!
Showing posts with label java. Show all posts
Showing posts with label java. Show all posts
Tuesday, 22 March 2011
Sunday, 20 March 2011
Post-headache Syndrome. Also, iPhones.
Howdy, people! It seems that after playing Black Ops after work for a few hours, I managed to get a headache. So, like any responsible person, I tried sleeping it off. However, in my stupor, I woke up a little earlier than my 6am wakeup for Tafe (Also see: Pressing "Snooze" on my alarm util 7:30). It's 2:20am, and I have absolutely nothing to do!
So, I may as well see if there's any new games for the iPhone. While I do so, I may do a quick review on a game I certainly find appealing.
Infinity Blade!
Everyone who games on their iPhone should know of this game. Consider it the Crysis of mobile devices in terms of eye-candy. Infinity Blade uses the Unreal Engine 3, ported to iDevices by Epic Games! So yeah, onto the story...
You play a valiant Knight (Well, KnightS really. Darned generation-based storylines!) who is sworn to defeat the evil "God King", an Immortal tasked with.. I really have no idea. Something vague about evil spirits and monsters being released, chaos ensuing, etc. All the usual RPG stuff. Overall, though seemingly bland, the storyline DOES allow the gameplay to make some sense (Specifically, the Bloodlines).
One must battle through the servants of the God King in order to reach the dreaded Immortal himself, and destroy him. The God King is no easy foe, however, and wields the game's namesake, the Infinity Blade. The battles are fast-paced and exciting, and require some degree of reflexes.
The one thing which lets the game down though, is the lack of free-roaming. Choosing your path is a point and touch adventure, and nothing much else. However, walking around isn't really ideal gameplay. There are already plenty of chances to see the Unreal Engine in effect, since one can pan the screen around whenever they wish so they may see the sights that the engine offers.
Overall, I'd give this game a 4/5. The one thing that the game is missing is a detailed storyline with a bit more of a thrilling plot.
Anywho, with that over, some of you may be thinking "But Piesadamus, the iPhone is a phone, not a console!" While that may be true, it runs on the surprisingly powerful UNIX platform (The distro being iOS). As a Linux fanboy, I guess I see the potential for most Linux-based systems, especially the iPhone.
With that said, I've managed to get a somewhat-working Java runtime installed on my iPhone, which I attained via jailbreaking it. Quite a good decision, as I can now do my Tafe work on my phone. Pretty handy, no?
Anyway, it's nearly 3am now, so sleep may be a good idea. Goodnight, folks!
So, I may as well see if there's any new games for the iPhone. While I do so, I may do a quick review on a game I certainly find appealing.
Infinity Blade!
Everyone who games on their iPhone should know of this game. Consider it the Crysis of mobile devices in terms of eye-candy. Infinity Blade uses the Unreal Engine 3, ported to iDevices by Epic Games! So yeah, onto the story...
You play a valiant Knight (Well, KnightS really. Darned generation-based storylines!) who is sworn to defeat the evil "God King", an Immortal tasked with.. I really have no idea. Something vague about evil spirits and monsters being released, chaos ensuing, etc. All the usual RPG stuff. Overall, though seemingly bland, the storyline DOES allow the gameplay to make some sense (Specifically, the Bloodlines).
One must battle through the servants of the God King in order to reach the dreaded Immortal himself, and destroy him. The God King is no easy foe, however, and wields the game's namesake, the Infinity Blade. The battles are fast-paced and exciting, and require some degree of reflexes.
The one thing which lets the game down though, is the lack of free-roaming. Choosing your path is a point and touch adventure, and nothing much else. However, walking around isn't really ideal gameplay. There are already plenty of chances to see the Unreal Engine in effect, since one can pan the screen around whenever they wish so they may see the sights that the engine offers.
Overall, I'd give this game a 4/5. The one thing that the game is missing is a detailed storyline with a bit more of a thrilling plot.
Anywho, with that over, some of you may be thinking "But Piesadamus, the iPhone is a phone, not a console!" While that may be true, it runs on the surprisingly powerful UNIX platform (The distro being iOS). As a Linux fanboy, I guess I see the potential for most Linux-based systems, especially the iPhone.
With that said, I've managed to get a somewhat-working Java runtime installed on my iPhone, which I attained via jailbreaking it. Quite a good decision, as I can now do my Tafe work on my phone. Pretty handy, no?
Anyway, it's nearly 3am now, so sleep may be a good idea. Goodnight, folks!
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